Road to Tal'Ria Wiki

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The 4th era marked an unprecedented event for Tal'Ria: Peace

There are no wars being fought, no great evil rising below, no ancient relic recovered and on the precipice of unleashing its power.

Everything is fine.

The mercenaries of the Red Coin prowl the roadways, safeguarding traders and commerce throughout Tal'Ria, and the White Blades hunt the demons and undead threatening both larger cities and the countryside denizens. King Laertes III has pressed his Golden Legion into an investigative role, and the Oathbound Dwarves of the Gloomdrinker clan are constantly on the lookout for corruption and mortal threat to dwarven-kind. The Dawn Eagle Fleet, under the direction of King Laertes III and the Moonlit Council, work to secure the waterways and coastal cities of Tal'Ria. Walking beside these sailors, soldiers, and politicians, the white-robed Spirekeepers continue to provide healing and sanctuary to the wounded and lost.

Still, there are goblins to be fought, and orcish raiders pillage up and down the coast of Barce. Families from ancient houses still fight each other and themselves for power and prominence, while the elves of the Willow Wood and Sylvan Forest a maintain civil, if a bit simmering, relationship with each other. The dwarves have need of caravan guards to protect their merchants and their riches, especially from the thieves and smugglers of the Midnight Syndicate, while the assassins and spies from the Hand of Halmar always work to blackmail, infiltrate, or assassinate political rivals and factions.

The world is at peace, but there is still plenty to do.

Welcome to Tal'Ria.