Recreational Substances

In the more populated areas of Tal'Ria, various powders, roots, oils, barks, and leaves have been refined, dried, or otherwise processed to be used for recreational, religious, or alchemical uses. Most towns and larger cities have outlawed these substances, or have placed heavy restrictions on their distribution and sale, forcing those who wish to purchase them to employ the services of the Midnight Syndicate.

The only large city which has the least amount of restrictions is Duskhelm, though dangerous substances, such as Ivory Wave, are still considered illegal and a threat to public safety.

Most of these substances will incur a bonus to a skill check or ability, and a penalty to another. After the effects wear off, the user may experience withdrawal symptoms, which is often cured by casting Lesser Restoration or similar spells.

Angel Gleam
A hallucinogenic powder which is often laced with dried tobacco leaves to be smoked.

Effects
Unknown

Devil's Smile
An oily cream which is smeared under the nose or across the mouth. Makes the user feel as if they are wrapped up in a warm hug.

Effects
Unknown

Fortem
Crushed and dried root which is chewed. Taste like mint, and will make the user's jaw feel numb for a few minutes before the effects take hold. Gives the user a feeling of overwhelming confidence.

Effects
Gain 1d6 to Str checks and saves for eight hours. Subtract 1d6 to Wis checks and saves for 24 hours. Con save DC13, to mitigate the negative effects. After 24 hours, the user will take a 2d6 penalty to Wis checks and saves for eight hours (no save).

Ivory Wave
A sticky black oil which is smoked or ingested. Rumored to make the user more energetic and produce powerful hallucinations.

Effects
Unknown

Mangji
An overripe fruit that resembles a peach. Said to help sharpen the user's senses.

Effects
Unknown